Identifying Design Principles

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(Created page with "Lecture on Mar 16, 2011 [http://vis.berkeley.edu/courses/cs294-10-sp11/WWW/lectures-WWW/Lec15-designPrinciples''Slides''] ===Readings=== *Pictorial and verbal tools for conveyi...")
(Brandon Liu - Mar 16, 2011 05:43:09 pm: new section)
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*[http://maps.msn.com/(jpa1w0u4dflwo545ixphfg55)/home.aspx?&redirect=false LineDrive]
*[http://maps.msn.com/(jpa1w0u4dflwo545ixphfg55)/home.aspx?&redirect=false LineDrive]
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== Brandon Liu - Mar 16, 2011 05:43:09 pm ==
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An observation I had on the assembly instructions project was that the computer-generated instructions had a consistent, isometric perspective. I would be interested in seeing the hand-drawn instructions, and how the use of a consistent perspective relates to spatial ability. My intuition tells me that people with high spatial ability would minimize the number of times the drawing changed its perspective; only in the cases where a piece goes in an occluded spot does the perspective changes. In most cases, it seems that 2-3 perspectives would be enough to cover all cases. Another interesting facet of this area is how to use zooming in instructions. In some cases, we may need to 'zoom in' on a component to describe more detail. A great dataset for this would be those LEGO instruction booklets.

Revision as of 22:46, 16 March 2011

Lecture on Mar 16, 2011

Slides

Readings

  • Pictorial and verbal tools for conveying routes, Lee & Tversky (pdf)
  • Rendering effective routemaps, Agrawala & Stolte (pdf)
  • Identification and validation of cognitive design principles for automated generation of assembly instructions, Heiser et al. (html)

Optional Readings

  • Designing effective step-by-step assembly instructions, Agrawala et al. (html)

Demonstrations

Brandon Liu - Mar 16, 2011 05:43:09 pm

An observation I had on the assembly instructions project was that the computer-generated instructions had a consistent, isometric perspective. I would be interested in seeing the hand-drawn instructions, and how the use of a consistent perspective relates to spatial ability. My intuition tells me that people with high spatial ability would minimize the number of times the drawing changed its perspective; only in the cases where a piece goes in an occluded spot does the perspective changes. In most cases, it seems that 2-3 perspectives would be enough to cover all cases. Another interesting facet of this area is how to use zooming in instructions. In some cases, we may need to 'zoom in' on a component to describe more detail. A great dataset for this would be those LEGO instruction booklets.

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