DesignAssignment1-JinWoo Roh

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Design Assignment 1

Contents

Insights from Observations and Interviews


List of Ideas

  1. Meditation Helper: An application that plays soothing and calming songs to help students meditate and prepare for the class
  2. Random Information Producer: Generates something “interesting”: it can be it pictures, facts, words, etc.
  3. In-house Berkeley Chatroom: Any student using Airbears via Calnet can join chat program and talk with peers (anonymously if they wish).
  4. Daily/Weekly Planner: An planner application that enables users create a daily/weekly planner to help facilitate planning.
  5. Online Casino: A simple collection of casino games where users can bet with virtual or real money between peers.
  6. Stock simulator: A stock simulation game where students can purchase and sell virtual stocks that correspond to real world stock
  7. Events Advertiser: Campus organizations can upload advertisements for their events, and students can check the “virtual flyers” if they wish to be more involved.
  8. Class helper: Helps review previous classwork by going showing past lecture slides, notes and other helpful matericals.
  9. Amazon Mechanical Turk Application: An application that incorporates the Amazon Mechanical Turk, which allows users to earn small amounts of money
  10. Distance calculator: Calculates the approximate distance from current position to the next destination.
  11. Berkeley in-house e-commerce site: Students are able to trade, sell, and buy things among other Berkeley students.
  12. Professor QA: Students can ask questions to the professor – anonymously if they wish - and the professor may decide to address the question.


My Favorite Idea

I chose the Professor QA application because I thought it would be beneficial for students to attain a chance to directly clear up and confusion by directly asking the professor during Berkeley Time.


Photos of My Prototype

One.jpg First welcome screen presented to the user.


Two.jpg A briefing page that informs the usage of this application.


Three.jpg A log in screen for users to log in. A first time user can sign in here.


Four.jpg Main page of the application. It has all the classes the user is taking. The user can enroll in additional classes.


Five.jpg Search for classes!


Six.jpg Professor QA smartsearch allows faster and efficient searching of classes using a drop down screen.


Seven.jpg Questions asking page: users can see what questions other students had asked.


Eight.jpg Before posting a question, a pop up notification that alerts the user to be respectful.

Photos from My User Test

My friend testing my prototype.

H.jpg

E.jpg

Insights

The tester enjoyed the idea of a Q&A session with the Professor. He mentioned that having a welcome screen in addition to a log in screen could prove to be annoying to some of the users, and ultimately driving them away. He thought the information page (What is this? page) was a good idea that helped potential users to use the application. He also mentioned that it should perhaps be more first-time user friendly: the sign up button should be reorganized to capture the user's attention. Regarding the application framework, there had also been some confusing parts. I had not thought about the "persistence" of the data: if the application deletes all the questions at the end of the day, or it archives the question. The prototype user also wanted to know if he could edit his question submission. If able to do so, how would the application prevent others from modifying other people's question. He thought the alert notification that reminds users to be respectful was a nice touch.



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