CompetitiveAnalysis-BrianChin

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Contents

Restatement of the group's idea

Our project idea is to create an application that will assist coaches in deciding plays to call, through a statistical analysis of previous plays and their success rates. Our app will also allow coaches to create a visual representation of the play to players, thus giving the players insight into how the play should be run.

Link to project : *Group:Coach Class

List of related applications

Basketball Coach's Clipboard

Basketball Playbook

Playmaker Football

PlayBoard XT Football

X's & O's Football

Soccer Coach's Clipboard

VolleyBall Playbook

Sports Top 10 Plays

Punch It In!

Analysis

Basketball Coach's Clipboard

The target user group of this app is amateur basketball coaches. This group represents a subset of the group we are targeting; we seek to create an app for not only basketball coaches, but coaches of all sports that have set plays. We also want to make an app for all levels of competition, not just amateur. The benefits of this application are that is allows coaches to place players on the court and draw lines using fingers. Functions offered in this application include drawing plays on half the court, drawing plays on a full court, and the ability to show ball movement. Our idea will offer many of the same functions in that the user will be able to draw plays, have player icons, and show ball movement. However, we will also expand upon these ideas by offering the ability to save plays, and to allow the recording of statistics of the success and fail of each play. In terms of usability, users praised its simplicity and ease of use in drawing and creating plays. However, they complained about the lack of more advanced functions, such as saving. We will address this problem by adding more advanced features that users feel such an app should have.

Basketball Playbook

Basketball playbook is an app that targets basketball coaches, players and fans. It targets some of the same users as we do, coaches, but it also targets players and fans of basketball, which we will not be targeting. We will also be targeting coaches of other sports besides basketball, which this app does not. The benefits that this app are that it allows the user to create set plays, save them frame by frame, and then later show them as a movie to demonstrate to players how the play should develop. It can also be used as a chalkboard, where plays can be drawn on the spot. We intend to include the functions of allowing plays to be drawn on the spot, and also the function of allowing plays to be drawn before hand and then replayed. We intend to improve upon the offered functionality by allowing statistics to be kept on how well saved plays work. The successes of this app is that it includes added functionality that other basketball play apps do not have, which users have wanted. Challenges faced by this app are that plays drawn in this app are not as clear as plays drawn on other applications. Also, on other apps, players can be identified by labeling that identifies the position played by each player, whereas in this app, players are merely what is drawn by the coach. We intend to improve upon this app by making our interface more clear when presenting plays, as well as making sure to provide a way to identify players from each other.

PlayMaker Football

This app targets football football fans who seek to emulate being a coach and having the ability of running plays. This group is a different group from our target group in that this app seeks people who want to be football coaches, but aren't, while our app seeks people who are coaches in real life. The benefits of this app are that it allows people to diagram plays and then simulates them. It also simulates other aspects of being a football coach, such as drafting players and deciding who plays and who doesn't. Our feature set will differ from this app, in that we will not simulate games running the plays that the user designed. We will, however, allow the user to create and save plays, similar to this app. We will also allow plays to be drawn up easily, on the spot, something this app does not do. The successes of this app are that it has a rich feature set that allows user to go beyond just diagramming plays, but also allowing them to simulate the plays, letting them to spot potential weaknesses. The app also makes sure all the plays follow all NFL rules. The weaknesses of this app are that it does not allow the user to easily diagram a play on the spot. Also, it magnifies portions of the field that have significant importance in the play, which works well if a coach is explaining a play to players before a game, but can be distracting if the coach is diagramming a play during the game. Our app will improve upon this app by making it significantly easier to diagram plays on the spot. It will also allow statistics to be kept on plays, instead of simulating plays.

PlayBoard XT Football

This app is designed for football coaches of all levels. This is part of the user group we are targeting, but we are targeting coaches of other sports as well for our application. This application allows coaches to place players on the field by touching the screen. It also allows players to be moved around the virtual field, and diagramming of the movements of the players and the ball. Our idea will include many of the ideas in this application, including the ability to place and move players on the field, as well as diagramming player and ball movement. We will also allow plays to be saved, a feature that is included in this app as well. One way we will improve upon the feature set of this app is allowing the user to save statistics on the success and failure rates of the plays. The successes of this application include the fact that it easily allows coaches to diagram plays to be used on the spot, as well as allowing coaches to diagram and saving plays for use later. Also, the app was commended for its clarity in presenting the plays, and its rapid updates in response to customer complaints. Some of the challenges that this app faces are that it doesn't allow plays to be shown frame by frame, as other apps do. It also doesn't allow statistics to be kept of plays. We plan to address these issues in our app by allowing plays to be shown as a movie as an option, and allowing for statistics to be kept.

X's & O's Football

The target audience of this app are mobile app game players. This is a separate group from the group we are targeting in that we are targeting coaches. This application allows users to select plays, see them diagrammed and then allows the user to simulate the play as part of the game. Our app will differ in functionality in that it will allow users to not only select plays that have already been made, it will also allow users to draw plays on the spot. We will also allow plays to be watched as a movie, to show players how the play should develop. The success of this app is that it is fun to use, and shows clearly how plays are supposed to function. Its failure is that plays cannot be added, statistics cannot be kept, and plays are not of a full football team, but rather a small subset of a team. We will improve upon this design by allowing, in our app, the ability of placing as many players on the field as desired, as well as the ability to design a coach's own plays, instead of being forced to select pre-made plays. We will also allow statistics to be kept on how well each play works, and allow users to access this information to decide on which plays to call.

Soccer Coach's Clipboard

This app is designed for amateur soccer coach's, which is a subset of the group that our app targets. We seek to have coach's of many sports and all levels as part of our user group. This application allows users to draw plays on the screen. It also allows users to move players around and draw lines, representing different actions in a play. We will improve upon the functionality found in this app by allowing users to save plays that they have created. We will also allow users to show their plays frame by frame, as in a movie, to demonstrate how plays are supposed to develop. The successes of this app are that it is easy and simple to use. It is intuitive to users in that moving players and drawing lines feel very natural to users. The challenges faced by this application stem from its lack features. Users have complained about the inability of having fewer players on the field, the lack of a save function, and the difficulty of seeing lines sometimes because of the color of the field. We will improve upon this app by including many of the features that users want. We will have a save function, and we will allow greater freedom in the placement and removal of players from the virtual field. We will also make sure to choose colors that do not blend into each other, making details clearer and sharper.

PlayBoard XT Soccer

This app is designed for soccer coaches of all levels. It is part of the user group we are targeting. This application allows users to draw players and the ball onto the field, and manipulate their movements. Plays can be designed and saved to be viewed later. Our application will include many of the same features of this app. We will allow the ball and players to be drawn and manipulated, plays to be created and saved, and plays to be created on the spot. We will improve upon the functionality by allowing for plays to be not only seen later, but allowing them to be seen frame by frame, as in a movie, so that the users can show how the play develops. We will also allow users to keep statistics on how well the play works, and use these to offer recommendations to user on which play to call. The successes in this app are that it is easy and simple to use. It is also highly customizable, allowing great freedom in the placement of players and the drawing of plays. The weaknesses in this app are it can't show plays in a movie, as some apps can, and it doesn't allow statistics to be kept. We plan on addressing both those issues in our application.

VolleyBall Playbook

Volley playbook is an app that targets many groups involved in volleyball - coaches, players, and fans. In this sense the user group of their application overlaps with our app which targets coaches. However, they are limited in that they target only people associated with volleyball, while we are planning on targeting coaches of multiple sports. This app allows users to draw players and the ball, and allows for them to be moved around. Also, lines can be drawn on the screen, indicating how the play will develop. Finally, the app allows users to view plays as movies, letting users show others how plays should develop. Our app will improve upon this functionality by allowing statistics to be kept on the success of each saved play. The successes of this app is that it has many functions that users have wanted, but other apps have not provided.. Challenges faced by this app are that plays drawn in this app are not as clear as plays drawn on other applications. Also, on other apps, players can be identified by labeling that identifies the position played by each player, whereas in this app, players are merely what is drawn by the coach. We intend to improve upon this app by making our interface more clear when presenting plays, as well as making sure to provide a way to identify players from each other.

Sports Top 10 Plays

The target user group of this application are sports fans. This is a different from our target group in that we target the coaches of sports. However, these two groups are not separate, as coaches are also probably sports fans. The functions of this app are that it allows the user to watch the top 10 sports plays of the day. It also allows the user to watch video of other day's top 10 plays as well. Our application will differ in that the user will create their own plays, instead of watching them. We will also allow plays to be saved and give users the ability to keep track of the statistics of the success of their plays. The successes of this app are that it helps the users see and understand the play as it is done, since it shows the play performed as live action. The weaknesses of this app are that it is very limited. It only shows live action video of the top 10 plays of the day, which it does very well according to users. However, its weakness is that it is limited in functionality. Our app allows users to be the coach, instead of an observer.

Punch It In!

Punch It In! is an application that targets coaches and players of basketball. This group overlaps with our user group as we target coaches of basketball, as well coaches of other sports. This application is designed to teach coaches and players certain plays that have been designed for experts. It does this by showing video of the play being drawn and explained by an expert. Our app will differ from this app in that we will allow the users to create their own plays. Also, plays can be saved and shown later, in a fashion similar to a movie, although without the live action demonstration provided by this app. The successes of this app are that it is simple to use. The user simply selects this app and the video begins playing. The challenges faced by this app are that it is limited in functionality. It only shows one type of play, and plays cannot be modified, added to, or changed in any way. Our app will improve upon this by allowing users to not only show plays, but also create and save them, as well as keep stats on the success rate of each play.

Summary

In the marketplace today, many applications allow a user to draw a play for a sport into the iphone. Some of these applications are simply a whiteboard, the only features available are drawing features to create plays. Some applications go deeper than this and allow plays to be saved and viewed later. A subset of these applications also allow them to be shown as a movie, so that users can show how plays should develop. Also, some applications allow plays to be simulated, so that users can see the strengths and weaknesses of the plays that they have created. These types of application can be split into two groups, games and simulations. Games typically are limited in that you must choose pre-made plays and they may not simulate all players. Simulations usually go far more in depth, allowing users to not only design and simulate their own plays, but also ensuring that the plays follow all the rules. They may also have additional features such as a mock draft. Finally, some applications show plays, but do not necessarily allow users to make their own plays. The more limited applications simply show video of plays. More advanced applications have explanations of how the plays should work along with video of the play in action. The uniqueness of our project stems from the fact that we seek to create an app that helps coaches decide on which play to call. Currently there are many apps that help coaches diagram, explain, and teach plays. However, none of these applications actually keep track of statistics on how well each play fared. Because of this, none of these apps can offer a recommendation to a coach on what play to call in a situation.



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